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7 days to die forum arrowhead alpha 13
7 days to die forum arrowhead alpha 13










7 days to die forum arrowhead alpha 13

7 days to die forum arrowhead alpha 13

World Temperature – The world has a global temperature in Fahrenheit Degrees and is displayed in the new map under map stats and can also be seen by hitting F8 in debug mode only. This world temperature fluctuates per biome, per time of day, and gets colder the higher you are and warmer the lower you are.We like it Cold, Hot and Wet! Extreme Weather Survival System For each knockdown pool the damage is accumulative and must reach 0 in a limited time for a knockdown to occur as there is a constant refill rate. The system tracks accumulative damage to an upper body knockdown pool for prone knockdown and accumulative damage to a lower body knockdown pool for the kneeling knockdown. When a zombie is in the prone stunned state players deal 3X damage and while in the kneeling stunned state deal 2X damage.

7 days to die forum arrowhead alpha 13

With this change health of all zombies have been adjusted up. Knockdown Combat System – We also added a new knockdown combat system that allows player to knock down zombies into prone or kneeling stunned states and deal more damage during these states.Spiked traps, landmines, pipe bombs, landmines and fire damage also interact with this system with similar results. You can attack a zombie legs and their walk can change from normal to a hobbled walk and if you damage them enough they fall to the ground and become a crawling zombie. Dynamic Limping and Crippling System – In-conjunction with the new dismemberment system we’ve added a new dynamic limping and crippling.Damage to zombie arms/legs cannot kill the zombie, only direct damage to head/chest can kill it now. Zombies keep coming until their head is taken off or the damage given meets the required damage threshold. The system allows players under the right weapon conditions to lop-off with a melee weapon or shoot off with a firearm a zombie’s limb at the elbow, shoulder, knee or hip and take off their heads. Zombie Dismemberment System – We’ve added a brand new cutting edge dismemberment system.There are several variants of walk and run including fit, fat, convulsions, strong and crawl as well as a custom spider zombie moving on all 4s set. The set includes per region pain animations, jumps, attacks, bites, dramatic deaths and a new death to ragdoll animation transition system. Meaning they are anchored to the world and their animations drive their motion and speed.

7 days to die forum arrowhead alpha 13

Motion Capture Zombie Animations – We’ve integrated a complete set of new motion capture animations for the zombies that are root motion driven.Last of all we’ve added chickens to the game for another source of meat, feathers and eggs their finger licking good. We’ve also added zombie bears to the game be very careful with these guys they will fuck you and your fort up. Basically all zombies are high res now and the apocalypse never looked so sexy! If that wasn’t enough we’ve added a new Screamer Zombie that investigates world heat map locations that are too hot based on noise, smells and activity so the spider zombie has returned to a normal zombie in the spawning mix. New Zombies, High-Res Zombies and Animals – We have 5 new base male and 3 new base female high res zombies, a new high res nurse, a new high res frozen lumberjack, and a new hd crawler.Stay cool, be patient and read on Chaka Khan!įor up to date news and info on 7 Days to Die please visit Madmole’s Blog Official Alpha 13 Release Notes HD Zombies, Motion Capture, Dismemberment and Combat Knockdown System

#7 DAYS TO DIE FORUM ARROWHEAD ALPHA 13 UPDATE#

Folks this is by far the largest update to date and as Michael Buffer says “Let’s get ready to rumble!” Unless you‘ve been living under a rock you’ve probably heard this is one big mother lode of content! In fact it’s got more features than any release we’ve ever done and internally we’re on build number 134 for A13 to give you an idea of the magnitude of this coming update. That being said we have had hundreds of requests for release notes to be published before the official release so you folks can digest the mass of information we have compiled for you. We have about 50 issues of importance left to fix so it could come out between Friday and Monday if things go well and additional showstoppers don’t rear their ugly zombie heads. ‘Apocalypse Release’ and we’re getting very close. The team has been busting ass on Alpha 13 A.K.A.












7 days to die forum arrowhead alpha 13